tomgale.com banner
G A L L E R Y

GAME DEVELOPMENT SERVICES >>

Modeling and 3D animation - I primarily use 3DStudioMax to do any kind of modeling or animation. Rigged, boned and skinned characters, hi or low poly, texture creation/mapping, environments, buildings, props, special effects, advanced plugins, technical problem solving, prototyping, compositing. Cartoony, stylized, or hyper-realistic.
Concepting, storyboarding and illustration - I create hand drawn, traditional art with pencils, ink, acrylics, oils and other media. I also use Corel Painter and Photoshop with a tablet to create or finish art. Categories include portraits, interface, illustrations, and storyboards.

Media and Game Development - I have served as lead artist and art director which involved managing all stages of production: concept, design, prototype, schedule, technical pipeline, bugfixing, core production, cinematics. Some projects have lasted weeks, others continued for many years.

Software Tools: These have included proprietary and licensed engines and resources: Unreal, Gamebryo, Virtools, XML, Speedtree, EmotionFX, 3DStudioMAX & Character Studio, Photoshop, Solidworks, Flash, Premiere, Painter, AfterFX, CVS/SVN/VSS, bug tracking tools, Promotion, import/exporters, conversion tools, Debabelizer, Maya, Bryce, Poser, Director, Dreamweaver, Quark, and so on.

 

MY CLIENTS + PAST JOBS >>

client: Golden Goose Games (2006-now)
NDA
2008

To be announced

art director
2008

Fate: Undiscovered Realms

Wild Tangent

art director
2008

UNO: Undercover

RealArcade/Mattel

art director
2007

Chrysler Golf Game

Wild Tangent

3D car models and updated UI
2007

Vista mini-game Gadgets

Reversi, Sudoku, Video Poker, Hearts, Puzzle

Wild Tangent

UI + graphics

2007

Dell/Google Gadgets : Hangman, Match'em

Wild Tangent - Dell

UI + graphics
2006

Super Slyder

Sandlot Games

artwork for Flash conversion

 

client: Paul Hake Productions (2006-now)
NDA
2008

To be announced

Hasbro

Design Document writer
2007

Net Jet DJ

Hasbro (never published...NetJet line of games discontinued

Lead artist
2007

Paul Hake Productions - Circuit City Flash promo webgame for movie Flushed Away.

3D artwork
2007

Miscellaneous work Littlest Pet Shop MMO, CazMMO, Australis, Moldflow, etc.

misc. artwork
2006

2D texture assets for Tony Hawk Skateboard game

Activision

texture work
 

client: Game Table Online (2006-now)
NDA
2008

To be announced

UI artist
2007

Axis & Allies

Wizards of the Coast

UI artist
2007

RoboRally

Wizards of the Coast

UI artist
2007

Vegas Showdown

Wizards of the Coast

UI artist
2007

Acquire

Wizards of the Coast

UI artist
2006

Guillotine

Wizards of the Coast

UI artist
2007

Chess

GTO

artist
2006

New England

GTO

UI artist
2007

Checkers

GTO

artist
2006

Backgammon

GTO

artist
2006-2008 marketing + sales flyers artist
 
Other Misc. Clients (2000-2007)
2006-2007

Solidworks 2008 : material calibration, UI features, showcase environments, etc

Solidworks

visual graphics consultant
2005

3D character and level for cell phone game prototype.

Floodgate

3D artist
2006

monster portraits for web game

Arcane Journeys

2D artist
2006

artwork and GUI for online casual texas hold-em poker game

AllInPLay

artist
Westfield State College
2000

instructor for a multimedia course using Flash

Adjunct professor

 

Former full-time job: Magic Hat Software (2004-2006)
2004-2006

Irth Online

Magic Hat Software

artist

 

Former full-time job: Blue Fang Games (2001-2004)
2003-2004

Zoo Tycoon 2

Microsoft Games

artist
2003

Zoo Tycoon: Marine Mania

Microsoft Games

lead artist
2002

Zoo Tycoon: Dinosaur Digs

Microsoft Games

artist
2001-2002

Zoo Tycoon

Microsoft Games

artist

 

Former full-time job: Cyberlore Studios (1996-2000)
2000

Majesty: The Northern Expansion

Hasbro/Infrogrames

artist

1996-

2000

Majesty: The Fantasy Kingdom Sim

Hasbro/Infrogrames

lead artist

1997-

1998

Emissary (a sci-fi 3D shooter using Unreal)

GT Interactive [not published]

lead artist
1997

Heroes of Might and Magic 2: The Price of Loyalty

3DO, New World Computing

lead artist

 

View Thomas Gale's profile on LinkedIn

PORTFOLIO SAMPLES >> Contact me to see images and movies from game titles that I worked on.

PERSONAL ART >> Contact me to see 'old' illustrations from high school and college (1988-1996).

 

<<Please email TOMGALE@@YAHOO.COM for further info >>

 

root TOMGALE.COM | GALLERY >> DELNORO >> GALEGAMES >> FRIENDS >> TOP 5 | contact via TOMGALE(@)YAHOO.COM | Thomas Gale ©2000-2007