|
NUMBER OF PLAYERS:
1
COMPONENTS
- deck of 52 cards (+1 joker)
PREMISE
This is a solitaire game that tests your psychic powers
(and possibly your memory and reasoning). Try to gain the highest ranking
of psychic.
HOW TO WIN AND SCORING
During the game you are parsing through the deck, and
when the joker turns up the game has ended. A score is determined by
counting the face down cards.
- >48 - Cheater (at least 4 cards (1 for each ascending phase)
must be turned face up)
- Exactly 48 - Perfect Score - Psychic Genius
- >40 - Divine Uber-Augur
- >35 - Oracle of Probability
- >30 - Smarty-Pants Prophet
- >25 - Lucky Bastard
- >20 - Mystic Messenger
- >15 - Intermittent Prognosticator
- >10 - Seer of the Slightly Better than Average
- Exactly 10 - Even Steven
- <10 - Braindead Underling
- <2 - Freak of Nature
SETUP
SHUFFLE
Shuffle the deck thoroughly without peeking. Hold the deck in your
hand face down as if you were about to deal. Place the Joker face
up on the bottom of the deck. The joker is a marker to show that
the game is over.
PLAY
You must ascend through the phases of psychic concentration in order.
If you make a wrong prediction you must start over at the beginning
(PHASE 1). Remember as soon as you reach the joker, the game is over
even if in midcount of a bonus or penalty.
PHASE 1 - COLOR
To begin, concentrate and try to guess the color of the top card (black
or red). It helps to say it aloud. Flip the card over.
- If you were correct then move the card to the bottom of the
deck face up. Then move 1 bonus card from the top of
the deck to the bottom of the deck, but keep this one face-down.
You must now move onto PHASE 2.
- If you were wrong then move the card to the bottom of the
deck face up. Then move 1 penalty card from the top
of the deck to the bottom of the deck, but turn this one face-up.
Now you must start at the beginning of PHASE 1 and try another
guess.
PHASE 2 - SUIT
Note: You can not advance to PHASE 2 until you have just successfully
completed PHASE 1.
To begin, concentrate and try to guess the suit of the top card on
the deck (clubs, spades, hearts, or diamonds). Once announced, flip
the card over.
- If you were correct then move the card to the bottom of the
deck face up. Then move 3 bonus cards from the top of
the deck to the bottom of the deck, but keep these face-down. You
must now move onto PHASE 3.
- If you were wrong then move the card to the bottom of the
deck face up. Then move 3 penalty card from the top
of the deck to the bottom of the deck, but turn these face-up.
Now you must start at the beginning of PHASE 1.
PHASE 3 - KIND
Note: You can not advance to PHASE 3 until you have just successfully
completed PHASE 2.
To begin, concentrate and try to guess the kind of the top card on
the deck (1-10,J,Q, or K). Once announced, flip the card over.
- If you were correct then move the card to the bottom of the
deck face up. Then move 5 bonus cards from the top of
the deck to the bottom of the deck, but keep these face-down. You
must now move onto PHASE 4.
- If you were wrong then move the card to the bottom of the
deck face up. Then move 5 penalty card from the top
of the deck to the bottom of the deck, but turn these face-up.
Now you must start at the beginning of PHASE 1 and try another
guess.
PHASE 4 - KIND + SUIT
Note: You can not advance to PHASE 4 until you have just successfully
completed PHASE 3.
To begin, concentrate and try to guess the kind and suit of the top
card on the deck (for example: "4 of clubs"). Once announced,
flip the card over.
- If you were correct then move the card to the bottom of the
deck face up. Then move all of the remaining cards from
the top of the deck to the bottom of the deck but keep these
face-down. You should do this one at a time so as not to miss
the JOKER that signals the end of the deck cycle. The game is now
over, tally your score.
- If you were wrong then move the card to the bottom of the
deck face up. Then move all of the remaining cards from
the top of the deck to the bottom of the deck, but turn these face-up.
You should do this one at a time so as not to miss the JOKER that
signals the end of the deck cycle. The game is now over, tally your
score.
OPTIONAL RULES
CHEATING - Optional rules might allow for cheating. That is
reviewing the history of your cards to make a better guess.
DEVELOPMENT NOTES
VERSION 1 - I wanted to make a "one-handed card game"....
or a game that you could play without laying cards down on the table....
a game that you could play on anywhere with a deck of cards. At first
I tried versions of counting back whatever card number you turned up
with the goal of having no cards left after counting through the deck.
But the face cards were a problem as I wanted the game to be very simple
and I wanted something to do with flipping cards face up or face down.
Then the idea of trying to guess what card was next seemed fun. And
with a simple scoring system, Voila.
|